Crownforge
Vaerun and Malakor

The world

Legacy of the First Flame

Magic is not a god here. It is a law of the world, and laws can be broken.

The First Flame

Long before the kingdoms, the First Flame let matter remember, change and answer to will. It is not infinite and it is not free. Every spell has a price, every oath leaves a mark, and the greatest mystery of the age is this: the magic everyone thought was dying gathers in the places where oaths were once broken.

  1. 1. Transformationmatter is not made from nothing; magic transforms it
  2. 2. Balanceevery effect has a cost
  3. 3. Memorymatter keeps traces of events and oaths
  4. 4. Bondoaths given freely create extra resonance
  5. 5. Resonancerunes and metals amplify or cancel each other
  6. 6. Boundaryanti-magic exists and can suppress effects
  7. 7. Legacypower and knowledge can be passed on, with consequences

In the build The Seven Laws are the research tree of the Academy in the current build.

Four ages

  1. IAge of Kindlingthe birth of magic, titans, dragons and the first forges
  2. IIAge of the Seven Crownsgreat kingdoms flourish and the peoples ally
  3. IIIAge of the Broken Oathbetrayal, war, fallen kingdoms and the vanishing of the dragons
  4. IVAge of the Reborn Crownstoday: thousands of rulers rebuild the world
Arvakh

Ancient powers

Vaerun, Keeper of Embers

A titan of creation, freedom and responsibility. He taught the peoples to use the Flame. He is powerful, bound by the laws of magic, and not free of guilt.

Malakor, Lord of the Still Crown

Vaerun's former friend. After losing the kingdom he protected, he decided free will is the source of all suffering. His magic does not burn. It makes everything stand still.

Arvakh, first king of dragons

His fire forged the legendary metals. He stood with Vaerun, lost his kingdom and was declared dead. The smiths do not believe it.

Aderan the Crownless

A good king deceived into breaking the oaths of the Seven Crowns. Today he leads the black banners, and sometimes his soldiers retreat without orders.

The peoples

The Crownedhumans of the broken kingdoms, masters of house politics
Tharendwarves of mountains, forges and engineering
Sylvarilong-lived elves of the forest and living architecture
Varkshonour-bound clans of oaths; some allies, some enemies
Astreansscholars of memory and crystals
Dragon Dynastiespolitical houses of intelligent dragons
The Atlas of the Seven Crowns

One continent, seven lands In the build

The Crown Lands, Tharenhold, the Ancient Forest, the Vark Highlands, the Crystal Coast, the Dragon Gate and the Lands of Silence. Every server is a province of one of these lands, and neighbouring provinces meet at real borders: bridges, passes and the Dragon Gate.

The Lands of Silence are not for players. They are the shared front of the whole world, and the silence spreads every day.

Read the legends

The valley is waiting for its first lord

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