Crownforge
A memory crystal by a bridge with alliance banners

Why it is different

A world that remembers you

Most strategy games forget what you did last season. Here the map keeps it.

01

Echoes of places In the build

Where something important happened, a memory crystal (mnemrite) grows over time. Whoever finds it sees the scene with the real names of players and alliances. The history of the server becomes the content of the map.

Prototype: echoes of history and echoes born from your victories. In development: echoes from real events of the whole server.

02

Your name on the map Live on this site

Players name rivers, bridges, passes and mountains. The alliance that first solves a Chronicle investigation or wins the battle for a pass stays in the name of the place. The greatest enter the Pantheon.

Already now: names for the river and the bridge chosen by the Players' Council vote, going into the game after moderation. Planned: names earned by in-game achievements.

03

Players steer history Planned

The Council of Reborn Crowns votes on Great Works and on decisions of world politics. Terms are short, the title of former councillor stays forever. Great campaigns end the way the fighting coalitions decide.

The in-game Council is planned. The votes on this site already work and decide the order of our work.

04

Great Works Planned

The Bridge of Seven Crowns, Arvakh's Forge, the Fortress of the Last Oath. Server-wide projects, and when one is finished players choose its ending: a trade road, a fortress or a dragon sanctuary. The map changes for good.

Vote now on what the Bridge should become.

05

A shared enemy In the build

Malakor's Silence spreads from the north and freezes resource sites. Alliances push it back together with the Rite of the Flame. It is the same enemy for every province.

In the province prototype.

06

A server discovers its land In the build

A province starts in fog. Scouts uncover rivers, bridges and ruins, and the explorers go into the Chronicle. Investigations lead across several locations, like "The Lost Crest of Aderan".

Fog, scouting, hidden bridges and the first investigation are in the build.

07

Gentle PvP In the build

No permanent troop loss and no burned castles. War happens in time windows, and the prestige for victory is titles, crests, echoes and place names, not an advantage that locks others out.

Clan tournament and the Infirmary are in the build.

08

Perfection pays In the build

Wherever there is a score, there is a perfect threshold, and perfect pays clearly more than "good". No "spend X" events.

A rule of the whole build.

09

Lore without end In the build

A new Saga with a chapter of lore every 14 days. A new Isle of Mists every month. New lands, peoples and heroes at a pace that player votes help set.

The Saga template and its first three chapters are in the build.

Heroes pushing back the Silence

Content by your vote

We say it plainly: what players ask for and vote for goes into the plan. The Players' Council on this site decides which saga, which hero and which Great Work ending we build first, and names chosen by players go onto the map.

Go to the Players' Council

See the world change under your hands

Fog, scouts, bridges and the first investigation are already in the build. Sign up and see them in the beta.

Join the closed beta

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